Hi, I'm Hải. I took the long way round to making games.
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A plan in a spreadsheet
In 2016, my first year of college, I applied late to Bookie, a Vietnamese reading community, with a plan in an Excel file. They took me anyway, and I'm still one of its co-founders.
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Seven years of backend
Then came about seven years of backend work: the part of an app nobody sees until it breaks. I left it believing one thing: understanding the problem matters more than writing the code.
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A few games, set aside
I tried several game ideas and built a few of them before this one, then set each one down. Every one left me plenty of lessons; the biggest: one person who isn't an artist can't draw everything alone.
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Disa Games, now
Now I make games full-time at Disa Games, my indie studio. I'm building Clockwork Brood in Godot: an insect kingdom builds a giant machine in its own image, and you're the engineer who puts it together and decides how it fights.